Really happy with today. Plenty of chores that were outstanding for a while done, and some late night resolving some troubles with an old employer.

SuperRoach boosted

Hello, good afternoon, yes, sorry for the bother, but...

Someone needs to make this, please? So that I might give them all the money.

SuperRoach boosted

Apparently the new audacity owners are adding telemetry to it :/ This is....concerning. Especially because that PR discussion has _zero_ opposition to the feature being added

github.com/audacity/audacity/p

to add onto this pressure, a bunch of family goings on will prevent me from being able to take her to the places she would have liked to check out...

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Ugh, I put a lot of effort into a mothers day present (kids helped make it with fingerprints) necklace, and the shipping is two weeks late and counting. I don't think it'll arrive in time at this point.

Today I learned that on the Nintendo switch, animal crossing has sold 12 million more than super mario odyssey (20mill)

The day will get better... what a morning.

Physically correct light emissions made and rendered in a minute? Rendering has come so far.

SuperRoach boosted

I spent two hours in vr sculpting and moved the poly count up from 1.8 to 26 million, and the difference is barely noticable from a normal distance (veins, pores on the skin). I think I better wrap this up soon.

So in this picture you are seeing a glossy layer picking up light sources and the environment map, as well as roughly blocked in eye details with care taken to the cornea area. Could have a touch more blue to match the source charecter, and veins in the white part of the eye.. but need to pull myself back from adding infinite detail and never finishing.

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Wow a pass on adding gloss to an eye gives it more "life".

Rewatching THAT episode of Mr robot in season 3 . So hyped

Eyes, and lip detail remaining as the main things left to improve on the sculpt. Eyes are hard! I've got a lot to learn there. The golden rule I've been told is that it should be 1/5th of their face. It's common to make ones way too big because we err, generally spend a lot of time looking at eyes on people

HDRI lighting and learning about how blender handles light being absorbed by skin (subscattering) is giving me plenty of wins today, I'm glab I'm taking plenty of renders so I can toggle between them to see improvements.

Making proper eyes and maybe lip details if I feel like it are the only big barriers left!

Baked potatos and spuds is HDRI the best thing for fun in changing lighting a scene, loving Blender at the huge amount of changes it's had over the years.

Hyped and ready to make hobby stuff!

Also the Pico is a delight to code with - I need to start getting some parts for it.

supabase.io for a Firebase alternative that is open sourced, might be useful for some people wanting to rip up something quickly?

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